- Rise of the tomb raider vs shadow of the tomb raider mod#
- Rise of the tomb raider vs shadow of the tomb raider drivers#
The game was nontraditional compared to other Tomb Raider games as it was an arcade-style action game. This drop suggests that Shadow of the Tomb Raider is benefiting from DirectX 12 on the CPU front, an area that we will look into on the next page. Tomb Raider and the Temple of Osiris was one of the first games in the franchise to involve a cooperative and multiplayer mode.
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It is worth noting that Shadow of the Tomb Raider see its largest decreased in performance on Radeon hardware, almost cutting minimum framerates in half. With Shadow of the Tomb Raider, things have improved significantly, so much so that DirectX 12 is the recommended API for the title, with DirectX 11 offering support for pre-Windows 10 operating systems and little else.Īfter testing the two APIs on both AMD Polaris, Vega architectures and Nvidia Pascal, we can conclude that none of these graphics cards delivers increased performance levels under DirectX 11, making DirectX 12 the only API worth using within Shadow of the Tomb Raider. The diffuse map has also been altered a little: removed Laras very visible eye shadow. The specular map was completely remade to work with Shadow of The Tomb Raider, taking up days to perfect every little detail.
Rise of the tomb raider vs shadow of the tomb raider mod#
While the first two games were developed exclusively by Crystal Dynamics, Deus Ex studio Eidos Montreal took charge on the latest chapter, arguably giving Lara Croft her definitive adventure. This mod changes Laras face texture from the games 2K textures to its predecessors 4K textures.
Rise of the tomb raider vs shadow of the tomb raider drivers#
Sadly, things changed as drivers continued to evolve, especially on the Nvidia front, making the DirectX 11 version less buggy and more performant than its DX12 implementation. Shadow of the Tomb Raider is now available on consoles and PC, and it marks the third and final installment in Square Enix's rebooted Tomb Raider trilogy. I lean towards Rise especially at those prices. Really comes down to personal preference. Shadow feels more polished, better graphics, smoother animations, less combat and more tombs that you have to think to get through.
![rise of the tomb raider vs shadow of the tomb raider rise of the tomb raider vs shadow of the tomb raider](https://cdn.wccftech.com/wp-content/uploads/2018/09/GTX-1080.jpg)
Rise of the Tomb Raider's support for DirectX 12 was a breath of fresh air the time of its release, offering increased performance on both AMD and Nvidia hardware when support was fully implemented. Rise leans towards more combat, more replay value with Chapter Replay, Cold Darkness, Endurance Mode, Manor. DX11 VS DX12 - Only one can be recommended